ai.smithery/ChiR24-unreal_mcp_server
A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal E…
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# Unreal Engine MCP Server [](https://opensource.org/licenses/MIT) [](https://www.npmjs.com/package/unreal-engine-mcp-server) [](https://github.com/modelcontextprotocol/sdk) [](https://www.unrealengine.com/) [](https://registry.modelcontextprotocol.io/) [](https://github.com/users/ChiR24/projects/3) [](https://github.com/ChiR24/Unreal_mcp/discussions) A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through a native C++ Automation Bridge plugin. Built with TypeScript and C++. --- ## Table of Contents - [Features](#features) - [Getting Started](#getting-started) - [Configuration](#configuration) - [Available Tools](#available-tools) - [GraphQL API](#graphql-api) - [Docker](#docker) - [Documentation](#documentation) - [Community](#community) - [Development](#development) - [Contributing](#contributing) --- ## Features | Category | Capabilities | |----------|-------------| | **Asset Management** | Browse, import, duplicate, rename, delete assets; create materials | | **Actor Control** | Spawn, delete, transform, physics, tags, components | | **Editor Control** | PIE sessions, camera, viewport, screenshots, bookmarks | | **Level Management** | Load/save levels, streaming, World Partition, data layers | | **Animation & Physics** | Animation BPs, state machines, ragdolls, vehicles, constraints | | **Visual Effects** | Niagara particles, GPU simulations, procedural effects, debug shapes | | **Sequencer** | Cinematics, timeline control, camera animations, keyframes | | **Graph Editing** | Blueprint, Niagara, Material, and Behavior Tree graph manipulation | | **Audio** | Sound cues, audio components, sound mixes, ambient sounds | | **System** | Console commands, UBT, tests, logs, project settings, CVars | ### Architecture - **Native C++ Automation** — All operations route through the MCP Automation Bridge plugin - **Dynamic Type Discovery** — Runtime introspection for lights, debug shapes, and sequencer tracks - **Graceful Degradation** — Server starts even without an active Unreal connection - **On-Demand Connection** — Retries automation handshakes with exponential backoff - **Command Safety** — Blocks dangerous console commands with pattern-based validation - **Asset Caching** — 10-second TTL for improved performance - **Metrics Rate Limiting** — Per-IP rate limiting (60 req/min) on Prometheus endpoint - **Centralized Configuration** — Unified class aliases and type definitions --- ## Getting Started ### Prerequisites - **Node.js** 18+ - **Unreal Engine** 5.0–5.7 ### Step 1: Install MCP Server **Option A: NPX (Recommended)** ```bash npx unreal-engine-mcp-server ``` **Option B: Clone & Build** ```bash git clone https://github.com/ChiR24/Unreal_mcp.git cd Unreal_mcp npm install npm run build node dist/cli.js ``` ### Step 2: Install Unreal Plugin The MCP Automation Bridge plugin is included at `Unreal_mcp/plugins/McpAutomationBridge`. **Method 1: Copy Folder** ``` Copy: Unreal_mcp/plugins/McpAutomationBridge/ To: YourUnrealProject/Plugins/McpAutomationBridge/ ``` Regenerate project files after copying. **Method 2: Add in Editor** 1. Open Unreal Editor → **Edit → Plugins** 2. Click **"Add"** → Browse to `Unreal_mcp/plugins/` 3. Select the `McpAutomationBridge` folder **Video Guide:** https://github.com/user-attachments/assets/d8b86ebc-4364-48c9-9781-de854bf3ef7d > ⚠️ **First-Time Project Open:** When opening the project directly (double-click `.uproject`) for the first time, UE will prompt *"Would you like to rebuild them now?"* for missing modules. Click **Yes** to rebuild. After the rebuild completes, you may still see: *"Plugin 'McpAutomationBridge' failed to load because module could not be loaded."* This is expected — UE rebuilds successfully but doesn't reload the plugin in the same session. **Simply close and reopen the project** and the plugin will load correctly. Alternatively, build via Visual Studio first to avoid this. ### Step 3: Enable Required Plugins Enable via **Edit → Plugins**, then restart the editor. <details> <summary><b>Core Plugins (Required)</b></summary> | Plugin | Required For | |--------|--------------| | **MCP Automation Bridge** | All automation operations | | **Editor Scripting Utilities** | Asset/Actor subsystem operations | | **Niagara** | Visual effects and particle systems | </details> <details> <summary><b>Optional Plugins (Auto-enabled)</b></summary> | Plugin | Required For |