Create interactive 2D and 3D graphs with validated equations, shareable links, and PNG previews.
equation.io — a graphing calculator with a built-in CAS. Type equations; they compile to GPU shaders and render as 2D curves, 3D surfaces, vector fields, ODE phase portraits, probability densities, and more. Every graph lives entirely in its URL, so the address bar is the share button.
This is the successor to graph.tk, which started in this repository in
May 2010 as an HTML5-canvas grapher and picked up 400+ stars over the years.
The site ran on a free .tk domain — which turned out to be the fatal flaw:
the registrar (Freenom) eventually seized the domain to serve ads on it, and
after Meta sued Freenom the whole .tk registry collapsed and the domain
stopped resolving entirely.
The lesson was learned and the grapher was rebuilt from scratch — new parser,
new CAS, WebGL rendering instead of canvas — on a domain that's actually owned:
equation.io. The original code is preserved on the
legacy branch (tag graph.tk-final) under its original
LGPL-3.0 terms; everything on main is a clean-room rewrite, MIT licensed.
The old UI remains usable at graph.equation.io.
Deployed as a Cloudflare Worker.
lib/ — tokenizer, shunting-yard parser, symbolic expression core (expr.ts),
and a GLSL compiler (glsl.ts) used for plotting.web/ — the grapher. Every equation is compiled to a GLSL scalar field F whose
zero set is the graph:
y=tan(x)).z appears): raymarched implicit surface —
sign-change detection along each ray, bisection refinement,
finite-difference normals, gl_FragDepth so multiple surfaces intersect
correctly. Equations without z extrude to their true locus in R³.The whole graph state lives in the URL (/g/eq1;eq2;…, each equation
percent-encoded via lib/link.ts, which also escapes parens so chat-app
linkifiers don't truncate the URL; legacy /#… links still load), so any set
of equations is linkable and the address bar is the share mechanism.
Agent-facing surface:
/llms.txt — link format + expression syntax reference
(web/public/llms.txt)/g/<eqs> — share form of a graph link; the worker injects og:/twitter:
meta tags and /api/og/<eqs> renders the preview PNG on the CPU
(expressions compile to a stack machine — no WebGL in Workers)/mcp — stateless MCP server (Streamable HTTP) with encode_graph_url
(validates rows, returns links) and decode_graph_url (decodes links for editing)pnpm web # dev server (grapher + worker API)
pnpm test # vitest
pnpm typecheck # lib + web + worker
pnpm web:build # build to dist-web/ (client + worker)
pnpm deploy # build and deploy to Cloudflare
Basics
y = x^2 · x^2+y^2=4 · y = tan(x) — 2D curvesz = sin(x)cos(y) · x^2+y^2+z^2=9 — 3D surfaces (automatic when z appears)y < x/2 + 1 — inequalities shade their region; strict </> have no
border, <=/>= draw the boundary line, and chains like
4 <= x^2 + y^2 <= 9 intersect with an edge per non-strict boundy = {x < 0: -x, x >= 0: x^2} — piecewise: cond: value cases tried in
order, an optional last bare value is the default; conditions chain like
{0 < x < 1: 1, 0}sin(x)cos(y) — a bare expression in x, y is a 2D scalar/density fieldSliders and animation
a = 2 — a named constant with a slider; other equations can use a, and
it compiles to a uniform so dragging never rebuilds a shader. b = a^2 + t
defines a computed/animated constant(2, 3) / (3, 12, 0) — points. In 2D, coordinates that are plain numbers
or slider names can be dragged on the canvas, and the drag rewrites them:
a = 1; b = 2; (a, b) moves both sliders, (2sin(t), 3) only its literal
height(2cos(t), 2sin(t)) — t is seconds since load, so this point orbitsCalculus
f(x) = x^3 - a x — user-defined functions, inlined symbolicallyy = d/dx f(x) / d^2/dx^2 (x^4) — symbolic Leibniz derivatives; works for
any single-letter variable, nests, and flows through function definitions:
g(x) = d/dx f(x) then y = f(a) + g(a)(x - a) is a live tangent lineProbability
X ~ Normal(0, a) — a random variable; the row plots its density, and
parameters may use sliders. Then P(X < b), P(X > b), or P(-1 < X < 2)
shades that area under the density and shows the numeric probabilityerf, normalpdf(x, mean, sd), and normalcdf(x, mean, sd) are also plain
functions, so y = normalcdf(x, 0, 1) graphs the CDFVector fields and ODEs
(-y, x) — a tuple depending on x, y is a vector field, rendered as
animated streamlines via GPU line-integral convolution; t works too:
(cos(t)-y, x)dy/dx = x y / y' = sin(x) - y — ODEs plot the slope/direction field
(1, f); click the canvas to drop an RK4 integral curve through that point,
double-click to clear(x', y') = (y, -sin(x)) — a system plots its phase portrait, with the same
click-to-trace trajectoriesSimulation (states)
th' = om (angle) with om' = -sin(th) (angular velocity) and th(0) = 3 —
a state: a prime on a name of your own is d/dt of it, integrated forward
by RK4 at a fixed step as the graph animates — see
lib/state.ts. Everywhere else th behaves exactly like a
constant, uniform and all, so drawing the system is ordinary plotting:
(sin(th), -cos(th)) is the bob, (u sin(th), -u cos(th)) the rod. It is
the one value in a graph that is not a formula in t, which is what makes a
double pendulum — chaotic, no closed form — possible. Initial values get a
slider that relaunches the run; ↻ in the panel restarts itr' = vel with vel' = -r/|r|^3 and r(0) = (1, 0) — a vector state: a
derivative that is a 2- or 3-vector integrates componentwise as r_1,
r_2(, r_3), and the bare name draws as a moving point and joins point
arithmetic — an orbit in two rowsCustom coordinates and complex roots
r = sqrt(x^2+y^2); theta = atan2(y,x) defines polar coordinates.
(r, theta) = (2, 9pi/4) draws their point, with angles wrapping modulo 2π.
Use literal or slider values on the right to drag the point in those coordinates.(r, theta) = (3u, 6pi u) traces a three-turn spiral;
(r', theta') = (r(1-r), 1) draws a polar limit-cycle field.1+2i draws an Argand point; w^3 = 1 draws the three cube roots of unity.
Systems use a numerical search in the current view; small solution branches
may be missed. Coordinate examples are available in the examples menu.Matrices
M = [(a, b), (c, d)] — a 2×2 or 3×3 matrix; det(M), trace(M), the
matvec M v, and solve(M, v) (Cramer's rule) expand symbolically at
lowering time, see lib/mat.ts. So (x', y') = A (x, y) is a
phase portrait with sliders in the entries, and om' = solve(M, f)
integrates the double pendulum in the Lagrangian form M(θ)ω′ = f it is
derived inParametric curves and surfaces
(2cos(2pi u), 2sin(2pi u), 3u) — parametric curve, u ∈ (0,1)(cos(2pi u)(2+cos(2pi v)), sin(2pi u)(2+cos(2pi v)), sin(2pi v)) —
parametric surface, u,v ∈ (0,1); per-fragment Newton ray/surface
intersection with a glossy specular materialSequences and data
a_n = 1/n^2 — a sequence: dots at integer n ≥ 0; the Σ toggle on the row
switches to partial sums S_N (this one converges to π²/6)a_{n+1} = r a_n (1 - a_n) — a recurrence: draws the map's curve, the
diagonal y = x, and the cobweb path from the seed a_0 (define a_0 = 0.2
for a slider, default ½). With x free on the right side, x becomes the
parameter axis and the plot is the orbit/bifurcation diagram:
a_{n+1} = x a_n (1 - a_n) is the logistic bifurcation[3, 1, 4, 1, 5] — a data list: dots at (k, value), k = 1, 2, …; the row's
bar toggle draws it as a bar chart. [(1, 2), (3, 4)] is a scatter of pointsNumber theory and complex analysis
gcd(a, b) / isprime(n) — number theory; try a_n = isprime(n)ln(w-2) - ln(w+2) — complex analysis: i is the imaginary unit and
w = x + iy; a complex-valued expression renders the level curves of its
imaginary part (field lines) and real part (equipotentials), so complex
potentials draw electrostatics directly. re/im/arg/abs/conj bring
values back to ℝ, e.g. im(ln(w)) = 1 plots as an ordinary implicit curveEquations persist in the URL hash. Drag to pan/orbit, wheel to zoom,
right-drag (or shift) to pan in 3D, click a color dot to cycle colors. Points
and dropped ODE seeds highlight under the cursor and drag with it. The
equations panel is a corner-pinned card: flick it — touch anywhere on it, or
drag the grip strip along its top edge with a mouse — to send it to any
corner, or throw it past any edge to clear the view entirely; it tracks the
pointer and leaves along the throw. The y= chip left behind brings it back
(tap it, or drag it to pull the panel in), and the chosen corner sticks.
worker/ — the Cloudflare Worker entry: serves the built app and handles
/api/* routes.
MIT — see LICENSE. The pre-2026 graph.tk code on the
legacy branch remains under its original LGPL-3.0
terms; no code from it was reused in the current codebase.
This listing does not have a supported local package template. Use the maintainer’s documentation for its hosted endpoint, authentication, and client-specific setup. No install command has been inferred.