Local-first video editor for AI agents: 59 tools for auto-edit, shorts, captions, music and QC.
A local-first video editor for creators, game developers and their agents. One engine with a pro timeline for people and the same 59 tools for agents (MCP, HTTP/OpenAPI, CLI). Your footage never leaves your machine; originals are only read.
Formerly Game Trailer Studio. Existing projects, storage paths, GAME_TRAILER_STUDIO_* settings and the
Start-Game-Trailer-Studio.* scripts keep working. The Dutch history of this README lives in
docs/README.nl.md.
New in 0.10 — music engine
studio_music): an original track in one of six
styles (pop drop, trap, house, lo-fi, synthwave, cinematic trailer), made on this computer from synthesised
instruments — no samples, no internet, free to use. It is exactly as long as your edit, its drops land exactly on
your cuts (or markers named drop) and it ends with a final hit on the last frame. Same seed = same track, New
variation = a new melody and groove. The beat grid is exact, so Snap cuts to beat uses the real beats. Optional
stems (drums, bass, music, effects).New in 0.9 — polish
New in 0.8 — long edits
New in 0.7
studio_wait, live SSE events
and recipes (multi-step workflows in one call).New in 0.6
For editors (open http://127.0.0.1:32146/; interface in English or Dutch, switch top right)
?.For agents — see AGENTS.md, setup for Claude, Cursor, OpenAI Codex, the OpenAI API, n8n and others in docs/INTEGRATIONS.md, and fixes in TROUBLESHOOTING.md.
| Door | Entry |
|---|---|
| Claude Code plugin | /plugin marketplace add <this folder> → /plugin install ai-edit-studio@ai-edit-studio (tools + workflow skills + video-director agent) |
| OpenAI Codex | node cli.mjs codex-setup (or the Codex plugin in plugins/ai-edit-studio) — tools + the same skills |
| OpenAI API | examples/openai/ (Responses API, Agents SDK); GET /api/agent/tools?format=openai |
| MCP (stdio) | claude mcp add ai-edit-studio -- node mcp.mjs |
| HTTP | GET /api/agent/tools, POST /api/agent/call, POST /api/agent/tools/{name} |
| OpenAPI 3.1 | GET /api/openapi.json |
| CLI | node cli.mjs studio <tool> --request file.json [--wait] |
One call from footage to renders: studio_auto_edit. Text-based editing: studio_transcribe, studio_transcript,
studio_text_edit. Plus studio_reframe, studio_publish_pack, studio_brand. Atomic studio_edit batches on stable clip ids (with dryRun), studio_timeline + studio_storyboard
to see the edit, studio_review with machine-applicable fixes, beats, highlights, styles, caption
import, history/diff/restore, duplicate and render. Every agent change is a revision with the agent's name.
With npm (Node 20+ and FFmpeg needed):
npm install -g ai-edit-studio
ai-edit-studio install # data folder + connects Claude Code, Codex, Claude Desktop and Cursor
ai-edit-studio serve # starts the editor on http://127.0.0.1:32146
As an MCP server for an agent, without installing anything first: claude mcp add ai-edit-studio -- npx -y ai-edit-studio mcp
(the same command works in Cursor, Claude Desktop and Codex configs). Registry name: io.github.laaielichter/ai-edit-studio.
From the download zip: unzip, double-click Install-AI-Edit-Studio.cmd (macOS/Linux: ./install.sh)
and follow INSTALL.md. It sets up the data folder and connects Claude Code, OpenAI Codex, Claude Desktop
and Cursor in one go.
From source:
Requirements: Node 20+ and an FFmpeg build with libx264 (tested with FFmpeg 9.0.1 on Windows and 6.1 on Linux; NVENC used when available).
# double-click Start-Game-Trailer-Studio.vbs (hidden server, opens the browser)
# or:
npm start
node cli.mjs doctor # checks FFmpeg, encoder, storage and the (optional) speech engine
node cli.mjs speech-setup --model base # optional: local speech recognition (whisper.cpp + model, ~200 MB)
FFmpeg/ffprobe are found on PATH, in tools/ffmpeg/bin under the app or data folder, or via FFMPEG_PATH / FFPROBE_PATH.
Storage. Projects and renders go to the data folder: the one you chose in the installer, otherwise
Documents\AI Edit Studio on Windows and .studio-data next to the app on macOS/Linux. To pick another folder:
./Start-Game-Trailer-Studio.ps1 -DataRoot 'D:\AI-Edit-Studio'
# or set GAME_TRAILER_STUDIO_DATA_ROOT=<absolute folder>
The server binds to 127.0.0.1:32146 only (GAME_TRAILER_STUDIO_PORT to change). The old capture console is at /legacy.html.
node --test # unit tests
node tools/verify-beta.mjs <new-dir-under-data-root>
node tools/verify-director.mjs <new-dir-under-data-root>
node tools/verify-director-ui.mjs <playwright/index.mjs> <chrome> <new-dir> <analysed-project-id>
node tools/verify-director06.mjs <new-dir-under-data-root> [port]
node tools/verify-director06-ui.mjs <playwright/index.mjs> <chrome> <new-dir> <analysed-project-id>
node tools/verify-director07.mjs <new-dir-under-data-root> [port]
node tools/verify-director07-ui.mjs <playwright/index.mjs> <chrome> <new-dir> <analysed-project-id>
MIT — see LICENSE. Issues and pull requests are welcome; run node --test before sending one.
Changelog · Privacy · Third-party notices · Agent guide (NL)
Source-derived launch command. Check the maintainer’s required arguments and credentials before running:
npx -y ai-edit-studioMerge this template into ~/Library/Application Support/Claude/claude_desktop_config.json. Keep existing servers. Add any arguments, credentials, and permissions required by the maintainer; this template has not been install-tested.
{
"mcpServers": {
"io-github-laaielichter-ai-edit-studio": {
"command": "npx",
"args": [
"-y",
"ai-edit-studio"
]
}
}
}Restart Claude Desktop completely for changes to take effect. Confirm the server appears connected in the client’s tool list, then try a read-only example from its documentation.
Claude Desktop setup referenceai-edit-studionpmAI Edit Studio works with any MCP-compatible client. Copy the config snippet from the Configuration section above and add it to the file shown for your client, then restart the application.
~/Library/Application Support/Claude/claude_desktop_config.jsonRestart Claude Desktop completely for changes to take effect.~/.cursor/mcp.jsonRestart Cursor for changes to take effect..vscode/mcp.jsonReload VS Code window for changes to take effect.~/.codeium/windsurf/mcp_config.jsonRestart Windsurf for changes to take effect..mcp.jsonSave at the project root, then start Claude Code in that project and review the MCP server approval prompt. Keep real credentials out of shared files.