Frame screenshots and screen recordings in Apple device bezels (device mockups). macOS only.
Bezelbub puts your screenshots and screen recordings inside realistic Apple device bezels, so you get pixel-accurate device mockups for iPhone, iPad, Mac, and Apple TV as framed images and videos. You can use it three ways:
bezelbub (brew install cwooddgr/tap/bezelbub). Frame a screenshot from a script, add a device frame to a screen recording, or export a transparent HEVC-with-alpha video with a VP9/WebM copy for Chrome and Firefox. We built it for shell scripts, CI, and AI agents. Jump to the CLI docs.BezelbubKit, if you want the framing engine inside your own tool.Get Bezelbub on the App Store for Mac, iPhone, and iPad.
.mov, ready to lay over any web page or presentation.iphoneduo), the outer display with the phone closed (iphoneduoouter), or the outer display with the phone open and seen from the back (iphoneduoouteropen), in portrait or landscapebezelbub command-line toolWith bezelbub you can frame screenshots and screen recordings from a shell script, a CI pipeline, or an AI agent. There is no GUI and nothing ever prompts you. Every input is a flag with a sensible default, you can ask for JSON output, and when something goes wrong you get a distinct nonzero exit code plus a concrete suggestion on stderr (valid ids, matching devices, nearest screen sizes), so one failed call tells you how to fix the next one.
Install it with Homebrew:
brew install cwooddgr/tap/bezelbub
# Frame a screenshot. We detect the device from its pixel size.
bezelbub frame --input shot.png # writes shot-framed.png
# Frame a screen recording (.mov/.mp4/.m4v). Audio is kept; you get an MP4.
bezelbub frame --input demo.mp4 # writes demo-framed.mp4
# Transparent video: HEVC-with-alpha in a QuickTime .mov
# (plays in Safari and Apple frameworks; the background is fully transparent)
bezelbub frame --input demo.mp4 --background transparent # writes demo-framed.mov
# Add a VP9/WebM copy with alpha for Chrome and Firefox (needs ffmpeg on PATH)
bezelbub frame --input demo.mp4 --background transparent --webm
# writes demo-framed.mov and demo-framed.webm
# List device ids, colors, and screen sizes
bezelbub devices [--json]
# Which devices fit this screenshot or recording?
bezelbub devices --input shot.png # or demo.mp4, or --dimensions 1206x2622
# Or spell everything out
bezelbub frame --input shot.png --device iphone17pro \
--color "Cosmic Orange" \
--orientation landscape \
--background "#1D1D1F" \
--output-size 50% \
--output framed.png --json
frame is the default subcommand, so bezelbub --input shot.png works too.
Leave out --device and we work out the device from the input's pixel dimensions. For iPhones and iPads that means an exact match on screen resolution, within a pixel. For Macs, iMac, Studio Display, and Apple TV it means an exact match on capture size: every macOS display zoom setting captures at a known pixel size per model, so a 3420×2214 screenshot can only have come from a 15" MacBook Air, whatever zoom it was taken at. Sizes we don't have on file, such as external monitors or downscaled recordings, fall back to aspect-ratio matching. When you frame a display capture, we scale it to fit the bezel's screen.
Detection succeeds when exactly one device matches. If several models share the size, the error lists them so you can run again with --device <id>. If nothing matches, we suggest the nearest devices by aspect ratio. To check before framing anything, run bezelbub devices --input <path> or bezelbub devices --dimensions WxH.
Pass --background transparent with a video input and you get HEVC with an alpha channel in a QuickTime .mov instead of an MP4: a device-framed recording with a fully transparent background, ready to lay over anything. Safari and Apple's frameworks (AVFoundation, AppKit, UIKit) play HEVC-with-alpha. Chrome and Firefox don't decode it.
For those browsers, add --webm and you also get a VP9/WebM copy that keeps the alpha channel. To make it we render a temporary ProRes 4444 master and hand that to ffmpeg, which must be on your PATH. We deliberately don't hand ffmpeg the HEVC .mov: ffmpeg builds older than 8.0 can't decode HEVC's alpha layer and silently write an opaque WebM. Version 8 and later decode it fine, but the ProRes route works on any build. Serve both files, with the .mov first:
<source src="demo-framed.webm" type="video/webm" />
</video>
The order matters. Safari can play VP9/WebM but drops its alpha channel, so if you list the WebM first, Safari shows your transparency as solid black. With the .mov first, Safari takes the HEVC-alpha file, while Chrome and Firefox skip video/quicktime and fall through to the WebM.
If you pass --output for a transparent export, the path must end in .mov. The WebM lands beside it with a .webm extension.
bezelbub frame --input <path> [options]
bezelbub devices [--input <path> | --dimensions WxH] [--json]
Options for frame:
| Flag | What it does |
|---|---|
--input, -i | The screenshot (PNG, JPEG, HEIC) or video (.mov, .mp4, .m4v, chosen by extension). Required. |
--device, -d | A device id from bezelbub devices. Leave it out to detect from pixel size. |
--color, -c | A color name or id, case-insensitive. Defaults to the device's default color. |
--orientation | portrait, landscape, or auto (the default, taken from the input's shape). |
--background | A hex color (#RRGGBB or #RRGGBBAA) or transparent. Defaults to transparent for images and black for video. transparent on a video switches the output to HEVC-with-alpha .mov. |
--output-size | Scale the result, keeping the bezel's aspect: a width (1920), an exact WxH that matches the aspect, or a percentage (50%). Images go from 16 to 16,384 px, videos from 16 to 7,680 px. |
--output, -o | Where to write the result. Defaults to <input>-framed.png, .mp4, or .mov beside the input. |
--webm | Also write a VP9/WebM copy with alpha. Video with --background transparent only; needs ffmpeg on PATH. |
--json | Print a JSON result on stdout instead of a text summary. |
devices lists the whole catalog (ids, display names, colors, orientations, screen sizes, and each display device's known capture sizes), or narrows it to the devices that fit an --input file or a bare --dimensions value. Filtering always exits 0. An empty matches array is the signal that nothing fits, and nearest (by aspect ratio) fills in when that happens.
frame --json prints one object:
{
"color" : "Cosmic Orange",
"device" : "iphone17pro",
"height" : 2760,
"kind" : "image",
"orientation" : "portrait",
"output" : "/path/shot-framed.png",
"width" : 1350
}
kind is "image" or "video". For video you also get "transparent": true|false and, when --webm ran, the "webm" output path. devices --json prints an array of {id, displayName, defaultColor, colors, landscapeOnly, hasPortraitBezel, screenWidth, screenHeight, captureSizes}. With --input or --dimensions it prints {width, height, matches, nearest} using the same device objects, and nearest is filled only when matches is empty.
Each failure type has its own code, so a script can branch without parsing stderr:
| Code | Meaning |
|---|---|
| 0 | Success |
| 1 | A flag value we couldn't parse, such as a malformed --background or --output-size |
| 2 | Unknown, ambiguous, or undetectable device. stderr lists the candidates. |
| 3 | Unknown color. stderr lists the device's valid colors. |
| 4 | We couldn't read the input image or video |
| 5 | Compositing or video export failed |
| 6 | We couldn't write the output |
| 7 | The --webm conversion failed because ffmpeg is missing from PATH or returned an error |
| 64 | Malformed arguments (the standard EX_USAGE) |
We built the CLI for non-interactive, programmatic use, by LLM agents (Claude Code, MCP tool wrappers, CI bots) as much as by people:
--json and return the shapes shown above.bezelbub devices --input shot.png --json to check the match, then bezelbub frame --input shot.png --json and read output from the result.This repo also includes a ready-made Claude Code skill at skills/bezelbub-cli/ that teaches an agent the whole workflow. To install it for all your projects, copy it into your user skills directory:
cp -R skills/bezelbub-cli ~/.claude/skills/
There is also an MCP server, @dgr_labs/bezelbub-mcp, that wraps the CLI as frame_image, frame_video, and list_devices tools.
The framing engine lives in BezelbubKit, a Swift package with no UI (BezelbubKit/). It does one transformation, from a screenshot, a device id, and an orientation to a framed image, using Core Graphics only, so it runs fully offscreen with no SwiftUI, no app state, and no GUI session. Video framing lives in a sibling product, BezelbubVideoKit, built on AVFoundation, so still-image consumers like the Share Extension don't pull in the video pipeline. The macOS app, the iOS app, the Share Extension, and the bezelbub CLI are all thin clients of these packages. The bezel and mask assets ship inside BezelbubKit and resolve through Bundle.module.
We generate the apps with XcodeGen:
xcodegen generate
open Bezelbub.xcodeproj
Schemes:
The engine and CLI build with SwiftPM:
cd BezelbubKit
swift build # BezelbubKit library and the bezelbub CLI
swift test # engine round-trip tests
Copyright 2026 DGR Labs, LLC. All rights reserved.
Source-derived launch command. Check the maintainer’s required arguments and credentials before running:
npx -y @dgr_labs/bezelbub-mcpMerge this template into ~/Library/Application Support/Claude/claude_desktop_config.json. Keep existing servers. Add any arguments, credentials, and permissions required by the maintainer; this template has not been install-tested.
{
"mcpServers": {
"io-github-cwooddgr-bezelbub-mcp": {
"command": "npx",
"args": [
"-y",
"@dgr_labs/bezelbub-mcp"
]
}
}
}Restart Claude Desktop completely for changes to take effect. Confirm the server appears connected in the client’s tool list, then try a read-only example from its documentation.
Claude Desktop setup reference@dgr_labs/bezelbub-mcpnpmio.github.cwooddgr/bezelbub-mcp works with any MCP-compatible client. Copy the config snippet from the Configuration section above and add it to the file shown for your client, then restart the application.
~/Library/Application Support/Claude/claude_desktop_config.jsonRestart Claude Desktop completely for changes to take effect.~/.cursor/mcp.jsonRestart Cursor for changes to take effect..vscode/mcp.jsonReload VS Code window for changes to take effect.~/.codeium/windsurf/mcp_config.jsonRestart Windsurf for changes to take effect..mcp.jsonSave at the project root, then start Claude Code in that project and review the MCP server approval prompt. Keep real credentials out of shared files.